Watch Ian and Aoife shriek their way through 30 minutes of Blair Witch gameplay
Tue, 20 Aug 2019 11:14:00 +0100

I remember when The Blair Witch Project movie first came out and everyone said it was the scariest film ever. Then I went to the cinema to see it and I realised that everyone was lying. There was one mildly chilling scene at the end, sure, but the only really scary part of the film was the amount of liquid produced by Heather's runny nose...

Thankfully the upcoming Bloober Team developed spin-off game, Blair Witch is full of scary moments, as you'll be able to see in the video below where Aoife and I play through 30 minutes of the game. There's even a face-cam so you can witness our terror in high definition, although thankfully there isn't a snotty nose in sight!

The demo we played consisted of short snippets from each of the game's five chapters and as you'd expect, it starts off relatively calm before building up to a veritable shriek-fest.

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No Man's Sky Beyond brings a universe of fun to PSVR, but not without some compromise
Sun, 18 Aug 2019 14:00:00 +0100

The free No Man's Sky Beyond update launched this week and with it came VR support for PC and PS4 versions of Hello Games' infinite survival sim. This is an update that I, and countless other VR enthusiasts, have been looking forward to for a long time, but now it's finally here, how good actually is it? In this week's episode of Ian's VR Corner, which you can find just below these words, I bring you my first impressions of my launch day experiences of No Man's Sky Beyond on PSVR.

The first impressions in this video and post are based on about 6 hours of play, which took place on the day the No Man's Sky Beyond update was released. As it stands, the criticisms (and praise!) in this video are currently still valid, but as Hello Games is already hard at work releasing hot fixes, the things I experienced and pinpoint in this post may be subject to change in the future.

My main issue with the update, if you haven't already guessed by the sub-header of this post, is the blurriness of the visuals. I played on a PS4 Pro and the intensity of the blur was pretty jarring to say the least. I've seen quite a few people on the internet saying that the blur isn't that bad but I don't know. Maybe I'm just being overly fussy, but I honestly was a bit taken aback by just how noticeable it was. Distant objects appear on the horizon like muddy blobs and anything more than a meter away from your avatar is noticeably soft. While my brain slowly tuned out the blur to a degree, my eyes were strained enough trying to focus on things that long periods of play resulted in headaches - a rarity for me in VR.

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How Borderlands 3's Beastmaster was inspired by Pokémon and World of Warcraft
Wed, 14 Aug 2019 17:02:00 +0100

Borderlands 3's new Beastmaster has some intriguing origins you might not expect - inspired by the Hunter class in World of Warcraft and the adorable world of Pokémon.

Zoe recently spoke with Gearbox creative director Paul Sage to get the backstory on Fl4k the Beastmaster's animal companions.

"If you think about the player fantasy for Fl4k, it's nurturing," Sage said of the hulking Vault hunter. "There's a ton of Pokémon and WOW Hunter things that appeal to it [the nurturing fantasy] so Flak had to have that, had to have pets for that reason.

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Wolfenstein: Cyberpilot - A VR spin-off with a lot of potential
Sun, 28 Jul 2019 14:00:00 +0100

Rather suitably for a game that features a hefty amount of flamethrowers, I recorded this week's episode of Ian's VR Corner on the hottest day of the year so far.

While the incredible heat of my office did compliment the nazi toasting action of Wolfenstein: Cyberpilot somewhat, I do wonder to what extent this unusually hot weather will have affected its first week of sales. As you'll be able to see in the video below, playing VR in a 40°C room is definitely not the most comfortable of experiences. I mean, who knew it was possible to sweat from your eyelids?

Cyberpilot is a spin-off of MachineGames' recent Wolfenstein titles, but you won't find yourself inhabiting the virtual shoes of any of the Blazkowicz clan. Instead you play as a nameless hacker who, thanks to some friendly resistance fighters, is able to control an assortment of nazi mechs from within the safety of a virtual cockpit.

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Telefrag VR brings the speed of 90s arena shooters to VR headsets
Sun, 21 Jul 2019 14:00:00 +0100

As someone who was lucky enough to be a teenager in the 90s, I am very much a fan of old-school arena shooters like Quake and Unreal Tournament. That's why Telefrag VR caught my eye; its pre-release press releases boasted of fast-paced, visceral movement and combat mechanics that were directly inspired by those immortal video game classics.

But does Telefrag VR really live up to the hype from its PR department? You can find out in this week's episode of Ian's VR Corner, which you can find just below these words.

Before I go any further, I should point out that I have only played Telefrag VR in its pre-release, review phase. During this time the public lobbies were empty so my criticisms are based on vs matches with bots only. With that said, apart from perhaps some more challenging opponents, I can't imagine the overall experience being that different once human players are introduced.

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Sairento VR on PSVR is an action-packed assault on the senses
Sun, 30 Jun 2019 15:29:00 +0100

You know that bit in The Matrix when Keanu Reeves goes, "I know Kung Fu!"? Well I had a few moments of realisation just like that during my first hands-on session with the PSVR port of Sairento VR.

In this week's episode of Ian's VR Corner, you can watch me go from complete beginner to something resembling a Cyber-Ninja and best of all, you'll be able to hear my uncontrollable giggles of excitement when I do!

Sairento VR released on PC platforms in January last year to rave reviews and I've been looking forward to its PSVR release ever since I watched a launch trailer for it way back when.

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A brief history of Call of Duty's Captain Price
Thu, 06 Jun 2019 15:53:00 +0100

Attention! There's a brand new Call of Duty game on the way this October and if you didn't already know, it's a reboot of the incredibly popular Modern Warfare series.

But it's not just contemporary conflicts that are making a return this year, so too is the true star of the Modern Warfare series, the legendary, Captain John Price.

To celebrate his triumphant return, I take a lighthearted look at the history of Captain John Price, aka Bravo Six in the video below. Starting from his time serving in World War 2 when he had a plummy accent and an excellent taste in leg-wear, right through to that time he spoke fluent Chinese in Call of Duty Online.

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Ian gets spooked by Five Nights at Freddy's VR: Help Wanted
Sun, 02 Jun 2019 14:00:00 +0100

Regular and intense jump-scares have always been the main ingredients of the Five Nights at Freddy's series. That's why Scott Cawthon's creepy horror games are an excellent source of hashtag content for YouTubers - people just love watching other people get scared!

Naturally, I had to have a go on Five Nights at Freddy's VR: Help Wanted now that the series has made the jump to VR and you can watch me yelp my way though six spooky VR mini-games in the video below. This should give you a good idea about whether or not this game is something you want to experience for yourseBOOOOO!!!

See what I did there? Text based jump-scare. Classic.

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Watch Ian try out a slice of Everybody's Golf VR
Wed, 22 May 2019 16:14:00 +0100

Someone famous once said that golf is a good walk spoiled, so it's probably a good job then that Everybody's Golf VR is a completely stationary experience. By cutting out all those boring strolls it means the game and its player can concentrate on pure, unadulterated virtual golfing across three gorgeous, 18 hole courses.

In the video below, you can watch me whack my way around 6 random holes as I try to work out whether or not Everybody's Golf VR is a duff or a hole-in-one. Although, please bear in mind that I knew absolutely nothing about real-life golfing before recording this video so what follows is very much a 'noobs-eye view' of the game.

As you can see, I took to the game like a Duck Hook to water and that's mainly due to how intuitive the in-game user interface is. Being able to your practice shots before taking them and having a host of meters and indicators to help you judge the power and angle of each shot makes everything super simple to pick up. Even if, like me, you've got no idea what each club is called and what they're fore.

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Ghost Giant combines the magic of Moss with the frustrations of motion controls
Sun, 14 Apr 2019 14:00:00 +0100

For anyone who's played Moss, the opening moments of Ghost Giant will seem rather familiar. You, a ghostly presence, awaken in a quiet woodland area above a small body of water. In front of you is the game's tiny protagonist who, after a few moments of initial shock, soon comes to regard you as a friend and ally in their journey.

Ghost Giant also shares Moss's incredible production values, bringing you ultra detailed dioramas that are a joy to inhabit and tinker around in. Sadly, as you'll see near the end of this week's episode of Ian's VR Corner, Ghost Giant's reliance on motion controls takes some of the sheen off of this wonderfully presented game - or at least it does for me thanks to the relatively small area in which I'm able to play VR.

Ghost Giant may be reminiscent of Moss in its opening moments but it soon becomes clear that its gameplay is radically different. While you're in full control of Quill throughout her adventures, Louis, the boy-hero of Ghost Giant, makes his own way around his world and you, the titular Ghost Giant, can only go along for the ride.

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